Azure Runes

Copper Mines of the Crags
Ever-changing fortunes in a dwarven copper mine

Our campaign’s 1st adventure including Nym Moondown, Torn, Artash, Argent and Dumiel.

As recollected by Nym:
Nym smiled for a moment thinking of all the inns he had visited between here and his
homeland Cormanthor. Had it already been a year since he emerged from the forest and
joined a caravan out of Daggerdale across the Anauroch desert? How many inns had
he stayed in that time? The best ale had been at Ruoyna’s Den the isolated inn north of
Doryn on the Longsaddle road. Nym still remembered the proprietor of the inn, a giant of
a man who went by the name Bear.

It wasn’t long after Nym had left that inn that, he was gifted the sword he was oiling
now. Indeed the Dwarves of the Vision Peaks copper mine had been generous with
their rewards. Nym had helped the Dwarves to over-come their captor, the Drow Cleric
Da’treaal. In addition to this fine masterwork blade, the Dwarves of Vision Peaks had
helped Nym practice his Dwarven. Nym had always been taught that Dwarves were
unruly, surly, and downright un-hospitable. But, he felt differently now. At least he did
toward his new friends.

Nym finished polishing the sword and then opened up the magical sack sitting at his
feet and proceeded to dropped both the stone and the oil cloth inside. He didn’t worry
about finding the items easily again. The magic of the bag was such that if you desired
an item inside the bag, it would somehow always be near the top. But, the real marvel of
this wondrous piece of equipment was how much the sack could hold! Nym had heard
of items such as this when he was still a boy in Cormanthor. In fact his sister possessed a
quiver that could hold many more arrows then it should have.

Thoughts of his sister caused Nym’s face to darken. Some passersby noticed his
displeasure and they quickened their step as they passed by Nym. Nym sighed heavily
and tried to push thoughts of his sister and family far away.

Instead he mused on the magical sack and it’s former owner. Krista Ferns was a bandit
leader that operated out of the small stand of trees known as the “wailing woods.” Nym
and his party had captured her after a vicious battle a couple of days before the Kobold
Akara, led his fellow adventures to the oppressed Dwarves in the Vision Peaks. Dumiel,
Torn, Torn’s brother and Nym had gotten lucky to escape that ambush; much less
capture the leader alive! It was still a sore point that the Longsaddle Militia had let Krista
escape after his group had turned them over to them. Nym shook his head in regret, you
couldn’t control others’ incompetence, the best you could do was bare your own blade for
justice and equality.

Bloody-handed Dealings

Nym, Torn and Dumiel travel to Luskan after Torn’s relatives in Mirabar are brutally murdered by High Captain Kurth’s pirate thugs.

Enemy of My Enemy
Nym and Torn clear out a goblin-infested lighthouse for High Captain Baram

Adventure on the coast between Luskan and Port Llast.

Luskan Intrigues
Hidden agendas and treachery

Nym and Torn take part in a pirate boarding action by which the Black Knives intend to hurt Kurth’s shipping; the attack is led by Captain Gareth, one of Baram’s trusted cohorts; but the victims turn out to be members of another pirate gang. Baram is deeply troubled by High Captain Rethnor’s involvement in his rival Kurth’s operation, and decides he will push for a formal Council at the Captains’ Court later that month.

An unknown assassin strikes at night attempting to kill the companions, but the heroes fight back and slay him. A house is burned down in the fighting and Dumiel is arrested by the Thunder Fists patrolling the district.

Josef arrives in Luskan and meets his friends; they meet with Neurik and Aarin Gend who give them a quest in Port Llast, a town where Neverwinter and Luskan compete for influence; the party sets out for Port Llast the next day after Nym successfully obtains leave from the Black Knives.

Death in Port Llast
The Rune-bearers make a fateful journey

The Company of the Azure Runes (including Nym, Josef, Dumiel and Artash) defeat owlbears and lizardfolk who attack them on the road to Port Llast over several days. They are aided by Akaila, a pragmatic ranger/druid who has no qualms killing prisoners.

But in Port Llast, a more formidable adversary ambushes them and all but Nym and Josef are slain.

The Wrath of Gruumsh
Scouts of the Heartlands Stalwarts mercenaries make a terrifying discovery in the mountains

“Some scouts of the Lords’ Alliance army stumbled upon a dark cavern in
the Spine of the World mountains where they found an evil sacrificial
altar of Gruumsh. After destroying it and several desecrated zombies
they emerged only to find an Orcish horde marching in force down
through the mines valley towards the plains west of Mirabar.”

Detail, see journals by Varg and Aramelle

Northsilver Crossing
Amid a bitter retreat, the Heartlands scouts' finest hour

Battle of Northsilver Crossing begins with an orc ambush on the 15th Waterdeep’s camp at night. Sygvard and Liam Grimsson help Rand’s squad to survive the battle and together they slay many orcs. Later Sir Halmar tasks them with a scouting mission.

As the fighting rages on, Rand al’thor and his companions help the regiment to find an alternate river crossing and escape. They cut their way through scores of orcs and barbarians, and capture Tanta, an Uthgardt shaman of the Elk Tribe.

Meanwhile near Mirabar, in the aftermath of the weary and battered 15th Waterdeep Regiment’s “strategic withdrawal” from the ruined bridge at Northsilver Crossing, Rand al’Thor and his squad are singled out for special merits. Rand is promoted from Corporal to Sergeant by Baron Kastoros.

Detail, see journal entries by Aramelle and Liam

Bonedancers and Skylions
The war continues for the Heartlands Stalwarts

"Varg rejoins his companions after days of cleaning latrines. Acting upon Sir Halmar’s orders, the squad now led by Sigvard confronts the traitor Bishop, who turns out to be a cleric of Bane, in the graveyard where he is raising undead. The party defeat the Banites and skeletons but Bishop escapes in the gloom of the night.

When they return to the camp, the orcs and Uthgardt make a coordinated assault. The Lords’ Alliance ranks hold fast and the adventurers fight like heroes, killing many foes.

After rest, it is early afternoon when the squad is ready to act again. Led by Sergeant Rand on a special mission, they head back to the Northsilver area where spies have informed Sir Halmar that an Uthgardt chieftain, Kralgar Bonesnapper, has been forced to ground after his griffon was wounded. But as they are fording the treacherous first crossing, one of Kralgar’s airborne bodyguards jumps them and though Audrey puts an arrow in the barbarian’s eye, the enraged griffon manages to kill Rand.

It takes the group some time to conceal the bodies and then they foolishly decide to rest; perhaps their grief led them to forget that time was fleeting. Kralgar has been rescued by the time they reach the outcropping of rocks where the griffon went down. They return to the camp before dawn and behold the army on the brink of disaster, after another combined attack caused grievous losses."

Detail, see Varg’s Journal, Part Two: Bonedancers and Skylions

The Siege of Mirabar
A false prophet is exposed, and a sinister conspiracy unmasked

Sigvard together with Sir Halmar and Jeric Wolfslayer, the chieftain of the friendly Sky Pony tribe, hatch a desperate scheme. Along with Audrey, Liam, and Aramelle, he infiltrates the Uthgardt horde’s camp in disguise, speaking Illuskan as if he were a barbarian and finding an ally in Kierkrad Seventoes, wiseman of the Thunderbeast. Audrey manages to steal evidence from Gundaric’s command tent, exposing him as an agent of the Cult of the Dracolich, a secret worshipper of Bane, and a Luskanite master of deception who has fooled the gullible tribes into believing him a prophet of Uthgar. The heroes present the evidence to the tribal shamans, who deliberate late into the night…

Detail, see Sigvard’s Account of the Siege of Mirabar, Part I

Now inside Mirabar, Sigvard, Audrey and Liam join forces to aid the city’s defense. They meet with the Archbishop Narran at the city’s Archdiocese of Tyr, who introduces them to Stolz and Vargkom; the two dwarves had come on an errand from the shrine of Moradin. At dawn, the barbarian assault begins in all its fury…

Detail, see Audrey’s Tale of the Battle for Mirabar


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